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Guide how to hand off a project

Project prep.

Properly prepped material saves a day or two of conform and puts that time into the grade itself. Below are three options for handing off a project — from preferred to situational — plus the general requirements common to all three.

01 Source trims via Media Management preferred

Right for most projects: music videos, commercials, short films. You hand off only the source fragments actually used in the cut, with handles at the edges — a fraction of the volume of full sources, keeping all the flexibility of RAW/log material.

01.

Prep the timeline

The cut must be final and approved (picture lock). Duplicate the timeline, label it FOR COLOR and clean it up:

  • all video on a single track V1 (two max, for deliberate overlays);
  • remove graphics, titles, stickers, subtitles;
  • remove every effect, LUT, adjustment layer and any color correction;
  • nested sequences / compound clips — unpack them, or render to a file and replace;
  • keep speed ramps, but flag them in the notes — they don't always translate between apps;
  • audio — one stereo-mix track for sync checking (or drop it entirely).
02.

Move the timeline into DaVinci Resolve

Editing in Premiere — export an XML (File → Export → Final Cut Pro XML). From Avid — an AAF. Already cutting in Resolve — skip this step. Resolve is free, and the free version is enough for prep.

In Resolve: File → Import → Timeline, pick your XML/AAF — sources relink automatically if they haven't moved.

03.

Trim via Media Management

File → Media Management, then:

  • Timelines tab — tick your FOR COLOR timeline;
  • operation — Copy;
  • Used media and trim keeping 25 frame handles — only the fragments used in the cut are copied, with a 25-frame handle on each side (needed for transitions and micro-fixes to the edit);
  • optionally — Consolidate multiple edit segments into one media file: adjacent pieces of the same source merge into one file;
  • set the destination folder and hit Start.
Important — codecs

If your sources are in Long-GOP codecs (H.264, H.265, XAVC-S — most mirrorless cameras and drones), Copy can produce corrupted files. In that case choose Transcode instead, targeting ProRes 422 HQ (or ProRes 4444) at source resolution. Intra-frame codecs (ProRes, DNxHR, BRAW, XAVC-I, R3D, ARRIRAW) copy correctly.

04.

Assemble the package

The archive should contain:

1
Trims
the folder produced by Media Management
2
Timeline
XML/AAF from your NLE and/or a DRT (File → Export → Timeline) or the Resolve DRP project
4
Notes
a text file: shots for stabilization, denoise, retimes, special requests
02 Single ProRes file — flattened master

A situational option: a simple cut without complex transitions, compressed sources, tight deadlines — or sources that can't be handed off at all. The whole timeline is rendered into one file, and I rebuild the cuts with Scene Cut Detection.

Export settings
Attach to the file

The log profile and camera (e.g. S-Log3 / S-Gamut3.Cine, Sony FX3); an EDL of the cuts if your NLE exports one — it speeds up and disambiguates cut detection; the reference video.

Honest downsides

No handles at the cut points; no access to RAW parameters (white balance, ISO); transitions are baked into the file. Where maximum quality matters — option 01 is preferred.

03 EXR sequences — VFX pipeline

For projects with CG and compositing: commercials with graphics, shots coming back from a VFX studio, high-end pipelines. Each shot is delivered as an OpenEXR frame sequence.

Specification
04 General requirements — any option
01
Picture lock

The cut is approved and won't change. Edit changes after grading starts = a conform rebuild = lost time and money.

02
Reference video

A render of the final cut for conform checking: 1920×1080, ProRes Proxy or a good H.264, with sound — and with data burn-in: record TC, source clip name and its source TC. In Resolve: Workspace → Data Burn-In; in Premiere — the Timecode effect or overlays on export.

03
Color spaces

For every non-RAW source name the space and gamma: “Sony FX6, S-Log3 / S-Gamut3.Cine”, “DJI D-Log”, “GoPro Flat”. RAW (BRAW, R3D, ARRIRAW) needs nothing — parameters are read from the file. Without this, correct color management takes longer to build and risks errors.

04
All assets

If stock footage, stills or logos appear in frame — include their sources too.

05
File names

Don't rename sources after the edit — conform relies on names and timecodes.

06
Creative references

Stills, frames from films, videos, a description of the mood — everything the director and DP had in mind. It's part of the brief, not a “nice to have”.

07
Return spec

How you need the result back: one master file (which codec/container), individual clips with handles for final assembly on your side, an XML back into your NLE, platform versions. Agreed before we start.

Handoff

One folder, archived, via any file service you like — Google Drive, MEGA, WeTransfer, Yandex Disk, or a link to your server.

project_delivery/
├─ 01_Trims
├─ 02_Timeline
├─ 03_Reference
├─ 04_Assets
└─ 05_Notes